{"id":1580,"date":"2017-04-29T13:59:17","date_gmt":"2017-04-29T04:59:17","guid":{"rendered":"http:\/\/www.digifie.jp\/blog\/?p=1580"},"modified":"2017-04-30T18:25:05","modified_gmt":"2017-04-30T09:25:05","slug":"unity-%e3%81%a7%e3%82%b7%e3%83%aa%e3%82%a2%e3%83%ab%e9%80%9a%e4%bf%a1","status":"publish","type":"post","link":"https:\/\/www.digifie.jp\/blog\/archives\/1580","title":{"rendered":"Unity \u3067\u30b7\u30ea\u30a2\u30eb\u901a\u4fe1"},"content":{"rendered":"<div class='wp_social_bookmarking_light'>        <div class=\"wsbl_facebook\"><a href='http:\/\/www.facebook.com\/share.php?u=https%3A%2F%2Fwww.digifie.jp%2Fblog%2Farchives%2F1580&t=Unity%20%E3%81%A7%E3%82%B7%E3%83%AA%E3%82%A2%E3%83%AB%E9%80%9A%E4%BF%A1' title='Facebook \u306b\u30b7\u30a7\u30a2' rel=nofollow class='wp_social_bookmarking_light_a' target=_blank><img src='https:\/\/www.digifie.jp\/blog\/wp-content\/plugins\/wp-social-bookmarking-light\/public\/images\/facebook.png' alt='Facebook \u306b\u30b7\u30a7\u30a2' title='Facebook \u306b\u30b7\u30a7\u30a2' width='16' height='16' class='wp_social_bookmarking_light_img' \/><\/a><\/div>        <div class=\"wsbl_twitter\"><a href=\"https:\/\/twitter.com\/share\" class=\"twitter-share-button\" data-url=\"https:\/\/www.digifie.jp\/blog\/archives\/1580\" data-text=\"Unity \u3067\u30b7\u30ea\u30a2\u30eb\u901a\u4fe1\" data-via=\"LLC DigiFie\" data-lang=\"ja\">Tweet<\/a><\/div><\/div>\n<br class='wp_social_bookmarking_light_clear' \/>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/www.digifie.jp\/blog\/wp-content\/uploads\/2017\/04\/170429.jpg\" alt=\"\" width=\"900\" height=\"536\" class=\"aligncenter size-full wp-image-1583\" srcset=\"https:\/\/www.digifie.jp\/blog\/wp-content\/uploads\/2017\/04\/170429.jpg 900w, https:\/\/www.digifie.jp\/blog\/wp-content\/uploads\/2017\/04\/170429-300x179.jpg 300w, https:\/\/www.digifie.jp\/blog\/wp-content\/uploads\/2017\/04\/170429-768x457.jpg 768w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><\/p>\n<p>Unity\u3067\u30b7\u30ea\u30a2\u30eb\u63a5\u7d9a\u306eRFID\u30ea\u30fc\u30c0\u30fc\u3092\u4f7f\u7528\u3057\u305f\u30a2\u30d7\u30ea\u30b1\u30fc\u30b7\u30e7\u30f3\u3092\u4f5c\u6210\u3059\u308b\u5fc5\u8981\u304c\u3042\u3063\u305f\u306e\u3067\u3001\u30b7\u30ea\u30a2\u30eb\u6a5f\u5668\u3068\u901a\u4fe1\u3059\u308b\u30af\u30e9\u30b9\u3092\u4f5c\u6210\u3057\u3066\u307f\u307e\u3057\u305f\u3002<\/p>\n<p>Unity \u3067\u30b7\u30ea\u30a2\u30eb\u901a\u4fe1\u3092\u884c\u3046\u306b\u306f\u3001\u307e\u305a PlayerSettings \u306e API Compatibility Level \u3092 .NET2.0 Subset \u304b\u3089 .NET2.0 \u306b\u5909\u66f4\u3057\u307e\u3059\u3002<br \/>\n\u3053\u308c\u3067\u30b7\u30ea\u30a2\u30eb\u63a5\u7d9a\u3092\u884c\u3046\u30af\u30e9\u30b9 System.IO.Ports.SerialPort \u30af\u30e9\u30b9\u304c\u4f7f\u3048\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>\u901a\u4fe1\u307e\u3067\u306e\u624b\u9806\u306f\u7c21\u5358\u306b\u306f\u4e0b\u8a18\u306e\u901a\u308a\u3067\u3059\u3002<\/p>\n<p>1. \u6a5f\u5668\u304c\u63a5\u7d9a\u3055\u308c\u3066\u3044\u308b\u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u540d\u8a2d\u5b9a\u3068\u6a5f\u5668\u306b\u5408\u308f\u305b\u305f\u63a5\u7d9a\u8a2d\u5b9a\u3092\u884c\u3046\u3002<br \/>\n2. \u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u3092\u958b\u3044\u3066\u6a5f\u5668\u3068\u63a5\u7d9a\u3059\u308b\u3002<br \/>\n3. \u63a5\u7d9a\u304c\u78ba\u8a8d\u3055\u308c\u305f\u3089\u53d7\u4fe1\u5f85\u6a5f\u3059\u308b\u3002<\/p>\n<p>\u307e\u305f\u3001\u9001\u4fe1\u306b\u3064\u3044\u3066\u306f SerialPort.Write(&#8220;\u9001\u4fe1\u3059\u308b\u30b3\u30de\u30f3\u30c9&#8221;) \u3067\u884c\u3044\u307e\u3059\u3002<\/p>\n<p>\u305d\u308c\u305e\u308c\u306e\u51e6\u7406\u306f\u4e0b\u8a18\u30b3\u30fc\u30c9\u306e\u30b3\u30e1\u30f3\u30c8\u3092\u53c2\u7167\u3057\u3066\u304f\u3060\u3055\u3044\u3002<\/p>\n<p>\u30b5\u30f3\u30d7\u30eb\u30b3\u30fc\u30c9\u306f\u300c\u30b7\u30ea\u30a2\u30eb\u63a5\u7d9a\u306e\u57fa\u672c\u30af\u30e9\u30b9\u300d\u300c\u6a5f\u5668\u306b\u5408\u308f\u305b\u3066\u57fa\u672c\u30af\u30e9\u30b9\u3092\u62e1\u5f35\u3057\u305f\u30b5\u30d6\u30af\u30e9\u30b9\u300d\u300c\u52d5\u4f5c\u78ba\u8a8d\u7528\u30e1\u30a4\u30f3\u30af\u30e9\u30b9\u300d\u306b\u5206\u304b\u308c\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>\u25aa\ufe0f \u30b7\u30ea\u30a2\u30eb\u63a5\u7d9a\u306e\u57fa\u672c\u30af\u30e9\u30b9<\/p>\n<pre class=\"brush: csharp; title: ; notranslate\" title=\"\">\r\n\/**\r\n* \u30b7\u30ea\u30a2\u30eb\u63a5\u7d9a\u306e\u57fa\u672c\u30af\u30e9\u30b9\r\n* \u53d7\u4fe1\u51e6\u7406\u306e\u5b9f\u88c5\u306f\u4f7f\u7528\u3059\u308b\u6a5f\u5668\u3054\u3068\u306b\u9055\u3046\u306e\u3067\r\n* \u3053\u306e\u30af\u30e9\u30b9\u3092\u62e1\u5f35\u3057\u3066\u5b9f\u88c5\u3059\u308b\r\n**\/\r\n\r\nusing System.Collections;\r\nusing System.Collections.Generic;\r\nusing System.Threading;\r\nusing System.IO.Ports;\r\nusing UnityEngine;\r\n\r\npublic class SerialConnector : MonoBehaviour {\r\n\r\n\tprotected SerialPort _serialPort;\r\n\r\n\t\/\/ \u30dc\u30fc\u30c8\u540d\u306a\u3069\u306f\u30a8\u30c7\u30a3\u30bf\u304b\u3089\u8a2d\u5b9a\u3067\u304d\u308b\r\n    public string portName = &quot;COM3&quot;;\r\n    public int baudRate = 38400;\r\n    public int threadSleepTime = 100;\r\n\r\n\t\/\/ \u30b7\u30ea\u30a2\u30eb\u8a2d\u5b9a\u7528\u30d1\u30e9\u30e1\u30fc\u30bf\r\n\tprotected Parity _parity;\r\n\tprotected int _databits;\r\n\tprotected StopBits _stopbits;\r\n\tprotected int _readTimeout;\r\n\tprotected int _writeTimeout;\r\n\r\n\t\/\/ \u30b9\u30ec\u30c3\u30c9\r\n\tprotected Thread _thread;\r\n\tprotected bool _isRunning;\r\n\r\n\r\n    \/\/ \u7d42\u4e86\u51e6\u7406\r\n\tprotected void OnDestroy()\r\n    {\r\n        close();\r\n    }\r\n\r\n\r\n    \/\/ \u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u3092\u958b\u3044\u3066\u63a5\u7d9a\r\n    protected bool open()\r\n    {\r\n        try\r\n        {\r\n\t\t\t\/\/ \u30dd\u30fc\u30c8\u540d, \u30dc\u30fc\u30ec\u30fc\u30c8, \u30d1\u30ea\u30c6\u30a3\u30c1\u30a7\u30c3\u30af, \u30c7\u30fc\u30bf\u30d3\u30c3\u30c8\u9577, \u30b9\u30c8\u30c3\u30d7\u30d3\u30c3\u30c8\u9577,\r\n\t\t\t\/\/ \u8aad\u307f\u53d6\u308a\u6642\u30bf\u30a4\u30e0\u30a2\u30a6\u30c8, \u66f8\u304d\u8fbc\u307f\u6642\u30bf\u30a4\u30e0\u30a2\u30a6\u30c8\u3092\u8a2d\u5b9a\u3057\u3066\u30dd\u30fc\u30c8\u3092\u958b\u304f\r\n\t\t\t_serialPort = new SerialPort(portName, baudRate, _parity, _databits, _stopbits);\r\n\t\t\t_serialPort.ReadTimeout = _readTimeout;\r\n\t\t\t_serialPort.WriteTimeout = _writeTimeout;\r\n            _serialPort.Open();\r\n        }\r\n        catch (System.Exception e) {\r\n\t\t\tDebug.LogWarning (e.Message);\r\n\t\t}\r\n\r\n        return _serialPort.IsOpen;\r\n    }\r\n\r\n\r\n    \/\/ \u30b9\u30ec\u30c3\u30c9\u3092\u505c\u6b62\u3057\u3066\u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u3092\u9589\u3058\u308b\r\n\tprotected void close()\r\n    {\r\n        _isRunning = false;\r\n\r\n        if(_thread != null &amp;&amp; _thread.IsAlive)\r\n        {\r\n            _thread.Abort();\r\n        }\r\n\r\n        if(_serialPort != null &amp;&amp; _serialPort.IsOpen)\r\n        {\r\n            _serialPort.Close();\r\n            _serialPort.Dispose();\r\n        }\r\n    }\r\n\r\n\r\n\t\/\/ \u30b9\u30ec\u30c3\u30c9\u30e9\u30f3\r\n\tprotected void run()\r\n\t{\r\n\t\twhile (_isRunning &amp;&amp; _serialPort != null &amp;&amp; _serialPort.IsOpen) {\r\n\r\n\t\t\t\/\/ \u53d7\u4fe1\u30d0\u30c3\u30d5\u30a1\u3092\u30af\u30ea\u30a2\r\n\t\t\ttry\r\n\t\t\t{\r\n\t\t\t\t_serialPort.DiscardInBuffer ();\r\n\t\t\t}\r\n\t\t\tcatch (System.Exception e) {\r\n\t\t\t\tDebug.LogWarning (e.Message);\r\n\t\t\t}\r\n\r\n\t\t\t\/\/\r\n\t\t\tThread.Sleep (threadSleepTime);\r\n\r\n\t\t\t\/\/ \u8aad\u307f\u53d6\u308a\r\n\t\t\tserialRead ();\r\n\t\t}\r\n\t}\r\n\r\n\r\n\t\/\/ \u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u8aad\u307f\u53d6\u308a\u51e6\u7406\uff08\u30b7\u30ea\u30a2\u30eb\u53d7\u4fe1\u51e6\u7406\uff09\r\n\tpublic virtual void serialRead()\r\n\t{\r\n\t\t\/\/ \u5b9f\u88c5\u306f\u30b5\u30d6\u30af\u30e9\u30b9\u3067\u30aa\u30fc\u30d0\u30fc\u30e9\u30a4\u30c9\u3059\u308b\r\n\t}\r\n}\r\n<\/pre>\n<p>\u25aa\ufe0f SerialConnector \u30af\u30e9\u30b9\u3092\u62e1\u5f35\u3057\u305f\u30b5\u30d6\u30af\u30e9\u30b9<\/p>\n<pre class=\"brush: csharp; title: ; notranslate\" title=\"\">\r\n\/**\r\n* SerialConnector \u30af\u30e9\u30b9\u3092\u62e1\u5f35\u3057\u305f\u30b5\u30d6\u30af\u30e9\u30b9\r\n* \u3053\u306e\u30af\u30e9\u30b9\u3067\u6a5f\u5668\u306b\u9069\u5408\u3057\u305f\u8a2d\u5b9a\u3084\u53d7\u4fe1\u51e6\u7406\u3092\u5b9f\u88c5\r\n*\uff08\u4eca\u56de\u306f\u5927\u4fe1\u6a5f\u5668\u88fd\u306eRFID\u30ea\u30fc\u30c0\u30fc\u30e9\u30a4\u30bf\u30fc HF-06\uff09\r\n**\/\r\n\r\nusing System.Collections;\r\nusing System.Collections.Generic;\r\nusing System.Threading;\r\nusing System.IO.Ports;\r\nusing UnityEngine;\r\n\r\npublic class RFIDHandler : SerialConnector {\r\n\r\n\t\/\/ delegate \u3067\u3000EventDispatcher \u3092\u4f5c\u6210\r\n\tpublic delegate void Dispatcher(string msg);\r\n\tprivate Dispatcher _dispatcher; \/\/ Dispatcher \u3092\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u5316\r\n\t\r\n\t\/\/ Dispatcher \u306e\u30b3\u30fc\u30eb\u30d0\u30c3\u30af\u95a2\u6570\r\n\tpublic void addEventListener(Dispatcher dispatcher) {\r\n\t\t_dispatcher += dispatcher;\r\n\t}\r\n\r\n\tpublic string message = &quot;0&quot;;\r\n\tprotected bool _isMessageReaded;\r\n\r\n\tvoid Start(){\r\n\r\n\t\t\/\/ \u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u8a2d\u5b9a\r\n\t\t_parity = Parity.None;\r\n\t\t_databits = 8;\r\n\t\t_stopbits = StopBits.One;\r\n\t\t_readTimeout = 500;\r\n\t\t_writeTimeout = 1000;\r\n\r\n\t\t\/\/ \u30aa\u30fc\u30d7\u30f3\u3057\u305f\u3089\u8aad\u307f\u53d6\u308a\u30b9\u30ec\u30c3\u30c9\u3092\u958b\u59cb\r\n\t\tif (open ()) {\r\n\t\t\t\/\/\r\n\t\t\t_isRunning = true;\r\n\t\t\t_thread = new Thread(run);\r\n\t\t\t_thread.Start();\r\n\r\n\t\t\t\/\/\r\n\t\t\t_serialPort.Write(&quot;1&quot;);\r\n\t\t\t_serialPort.Write(&quot;2XS\\r&quot;);\r\n\t\t}\r\n\t}\r\n\r\n\r\n\tvoid Update () {\r\n\r\n\t\tif (_isMessageReaded)\r\n\t\t{\r\n\t\t\t_serialPort.Write(&quot;2XS\\r&quot;);\r\n\t\t\t_isMessageReaded = false;\r\n\t\t}\r\n\r\n\t}\r\n\r\n\r\n\t\/\/ Read\uff08RFID\u30ea\u30fc\u30c0\u30fc HF-06 \u306e\u30b7\u30ea\u30a2\u30eb\u53d7\u4fe1\u51e6\u7406\uff09\r\n\tpublic override void serialRead()\r\n\t{\r\n\t\tmessage = &quot;0&quot;;\r\n\t\ttry\r\n\t\t{\r\n\t\t\tstring data = _serialPort.ReadTo(&quot;\\r&quot;);\r\n\r\n\t\t\t\/\/ \u30bf\u30b0\u3092\u8a8d\u8b58\u3057\u305f\u308919\u6587\u5b57\u306e\u30c7\u30fc\u30bf\u304c\u6765\u3066\u5f85\u3061\u53d7\u3051\u7d42\u4e86\u3059\u308b\u306e\u3067\r\n\t\t\t\/\/ \u6a5f\u5668\u306b\u6b21\u306e\u5f85\u3061\u53d7\u3051\u958b\u59cb\u30b3\u30de\u30f3\u30c9\u9001\u4fe1\u3059\u308b\r\n\t\t\tif (data.Length == 19)\r\n\t\t\t{\r\n\t\t\t\t_isMessageReaded = true;\r\n\t\t\t}\r\n\r\n\t\t\t_dispatcher (data);\r\n\r\n\t\t}\r\n\t\tcatch (System.Exception e)\r\n\t\t{\r\n\t\t\t\/\/Debug.LogWarning(e.Message);\r\n\t\t}\r\n\t}\r\n}\r\n<\/pre>\n<p>\u25aa\ufe0f \u52d5\u4f5c\u78ba\u8a8d\u7528<\/p>\n<pre class=\"brush: csharp; title: ; notranslate\" title=\"\">\r\n\/**\r\n* \u52d5\u4f5c\u78ba\u8a8d\u7528\u30e1\u30a4\u30f3\u30af\u30e9\u30b9\r\n**\/\r\nusing System.Collections;\r\nusing System.Collections.Generic;\r\nusing UnityEngine;\r\nusing UnityEngine.UI;\r\n\r\npublic class MainController : MonoBehaviour {\r\n\r\n\tprotected RFIDHandler serial;\r\n\r\n    void Start () {\r\n    \t\r\n    \t\/\/ RFIDHandler \u304c\u3053\u306e\u30b9\u30af\u30ea\u30d7\u30c8\u3068\u540c\u3058GameObject\u306b\u30a2\u30bf\u30c3\u30c1\u3055\u308c\u3066\u3044\u308b\u3082\u306e\u3068\u3059\u308b\r\n    \tserial = gameObject.GetComponent&lt;RFIDHandler&gt; ();\r\n    \t\r\n    \t\/\/ \u53d7\u4fe1\u30a4\u30d9\u30f3\u30c8\u306e\u30ea\u30b9\u30ca\u30fc\r\n\t\tserial.addEventListener (onMessage);\t\r\n\t}\r\n\t\r\n\t\/\/ \u53d7\u4fe1\u30a4\u30d9\u30f3\u30c8\u30cf\u30f3\u30c9\u30e9\r\n\tvoid onMessage(string msg)\r\n\t{\r\n\t\tDebug.Log(msg);\r\n\t}\r\n}\r\n<\/pre>\n<p>\u3068\u3044\u3046\u308f\u3051\u3067\u3001\u305f\u3063\u305f\u3053\u308c\u3060\u3051\u306e\u30b3\u30fc\u30c9\u3067 Unity \u304b\u3089\u30b7\u30ea\u30a2\u30eb\u901a\u4fe1\u3092\u884c\u3046\u3053\u3068\u304c\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3057\u305f\u3002<\/p>\n<p>\u3057\u304b\u3082\u3053\u308c\u3001Unity \u306a\u306e\u3067 Mac \u3067\u3082\u52d5\u4f5c\u3057\u307e\u3059\u3002<br \/>\n$ ls \/dev\/tty.usb* \u3067\u63a5\u7d9a\u3055\u308c\u3066\u3044\u308b\u6a5f\u5668\u306e\u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u3092\u8abf\u3079\u3066\u8a2d\u5b9a\u3059\u308c\u3070\u30aa\u30c3\u30b1\u30fc\u3067\u3059\u3002<\/p>\n<p>\u3053\u306e\u30af\u30e9\u30b9\u3092\u5229\u7528\u3059\u308c\u3070 Arduino \u306a\u3069\u3068\u3082\u901a\u4fe1\u3067\u304d\u308b\u306f\u305a\u306a\u306e\u3067\u8a66\u3057\u3066\u307f\u3088\u3046\u304b\u3068\u601d\u3063\u305f\u306e\u3067\u3059\u304c\u3001\u809d\u5fc3\u306e Arduino \u304c\u884c\u65b9\u4e0d\u660e\u306a\u306e\u3067\u2026 \u307e\u305f\u305d\u306e\u3046\u3061\u8a66\u3057\u3066\u307f\u307e\u3059\u3002<\/p>\n<p>\u3000<br \/>\n\u30102017.04.30 \u8ffd\u8a18\u3011<br \/>\n\u30b7\u30ea\u30a2\u30eb\u30dd\u30fc\u30c8\u306e\u53d7\u4fe1\u30d0\u30c3\u30d5\u30a1\u304c\u84c4\u7a4d\u3055\u308c\u308b\u3068\u30e1\u30e2\u30ea\u306b\u8ca0\u8377\u304c\u304b\u304b\u308b\u304b\u3082\u3057\u308c\u306a\u3044\u3068\u3044\u3046\u3053\u3068\u3092\u60f3\u5b9a\u3057\u3066\u3001\u30b7\u30ea\u30a2\u30eb\u63a5\u7d9a\u306e\u57fa\u672c\u30af\u30e9\u30b9\u306b\u53d7\u4fe1\u30d0\u30c3\u30d5\u30a1\u3092\u524a\u9664\u3059\u308b\u51e6\u7406\u3092\u8ffd\u52a0\u3057\u307e\u3057\u305f\u3002<br \/>\n\u3000<br \/>\n\u3000<br \/>\n\u4eca\u56de\u53c2\u8003\u306b\u3055\u305b\u3066\u3044\u305f\u3060\u3044\u305f\u8a18\u4e8b <a href=\"http:\/\/tips.hecomi.com\/entry\/2014\/07\/28\/023525\" target=\"_blank\">http:\/\/tips.hecomi.com\/entry\/2014\/07\/28\/023525<\/a><\/p>\n<div class='wp_social_bookmarking_light'>        <div class=\"wsbl_facebook\"><a href='http:\/\/www.facebook.com\/share.php?u=https%3A%2F%2Fwww.digifie.jp%2Fblog%2Farchives%2F1580&t=Unity%20%E3%81%A7%E3%82%B7%E3%83%AA%E3%82%A2%E3%83%AB%E9%80%9A%E4%BF%A1' title='Facebook \u306b\u30b7\u30a7\u30a2' rel=nofollow class='wp_social_bookmarking_light_a' target=_blank><img src='https:\/\/www.digifie.jp\/blog\/wp-content\/plugins\/wp-social-bookmarking-light\/public\/images\/facebook.png' alt='Facebook \u306b\u30b7\u30a7\u30a2' title='Facebook \u306b\u30b7\u30a7\u30a2' width='16' height='16' class='wp_social_bookmarking_light_img' \/><\/a><\/div>        <div class=\"wsbl_twitter\"><a href=\"https:\/\/twitter.com\/share\" class=\"twitter-share-button\" data-url=\"https:\/\/www.digifie.jp\/blog\/archives\/1580\" data-text=\"Unity \u3067\u30b7\u30ea\u30a2\u30eb\u901a\u4fe1\" data-via=\"LLC DigiFie\" data-lang=\"ja\">Tweet<\/a><\/div><\/div>\n<br class='wp_social_bookmarking_light_clear' \/>\n","protected":false},"excerpt":{"rendered":"<p>Unity\u3067\u30b7\u30ea\u30a2\u30eb\u63a5\u7d9a\u306eRFID\u30ea\u30fc\u30c0\u30fc\u3092\u4f7f\u7528\u3057\u305f\u30a2\u30d7\u30ea\u30b1\u30fc\u30b7\u30e7\u30f3\u3092\u4f5c\u6210\u3059\u308b\u5fc5\u8981\u304c\u3042\u3063\u305f\u306e\u3067\u3001\u30b7\u30ea\u30a2\u30eb\u6a5f\u5668\u3068\u901a\u4fe1\u3059\u308b\u30af\u30e9\u30b9\u3092\u4f5c\u6210\u3057\u3066\u307f\u307e\u3057\u305f\u3002 Unity \u3067\u30b7\u30ea\u30a2\u30eb\u901a\u4fe1\u3092\u884c\u3046\u306b\u306f\u3001\u307e\u305a PlayerSettings  [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[32],"tags":[],"_links":{"self":[{"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/posts\/1580"}],"collection":[{"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/comments?post=1580"}],"version-history":[{"count":7,"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/posts\/1580\/revisions"}],"predecessor-version":[{"id":1589,"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/posts\/1580\/revisions\/1589"}],"wp:attachment":[{"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/media?parent=1580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/categories?post=1580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.digifie.jp\/blog\/wp-json\/wp\/v2\/tags?post=1580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}